Alex Beddows @BeddowsDesign
🌙 Expert Environment Artist @ThatsNoMoonEnt / 📸 Shooter of photos - Sony A7Riii / 📖 Env Art Mentor with @sierra_division beddowsdesign.com Liverpool, England Joined March 2012-
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Progress at any cost. Gun-for-hire Layla Qassem (Claudia Doumit) fights against the status quo, but a reconnaissance mission in the Atlas Mountains will force her to trust her enemy if she is to survive. Learn more at crossfire.com
@ArtOfPilgrim and i look forward to seeing what you think ;)
Some of the shots I worked on for the CrossFire game trailer, more can be found here artstation.com/artwork/bg634a
Crossfire was one of the highlights of Summer Game Fest. Incredible work @BeddowsDesign ! We're very excited for it.
Some of the shots I worked on for the CrossFire game trailer, more can be found here artstation.com/artwork/bg634a
Starting Monday with an awesome success story! We're proud to share that @BeddowsDesign's student, Mieszko Parys, has recently joined Sperasoft as a Junior Level Artist II. 🎉
Stay Golden. A harrowing journey awaits Layla and Cross, enemy operators with no choice but to trust each other. Wishlist Now: crossfire.start.page
Scan trip for work can be checked off the bucket list ✅
@bentkowski_t Cheers, sat here waiting for you guys to drop something 😘
Trying something different, IR photos on a 50mm Anamorphic :D
Really proud of @MieszkoPar for their work on the mentorship, not only hitting a great quality but hit every dead line on time , great work dude !
Congratulations to @MieszkoPar on completing Crafting Environments: Career Kickstarter with @BeddowsDesign at Sierra Division Academy. Black Forest Mountain Wooden Hut is inspired by Karl Hauptmann’s oil painting Schwarzwaldmühle. Using Blender, ZBrush, Substance, and Unreal
Our students say the nicest things about our Academy. ☺️ Thank you German Rodriguez for the incredible testimonial on @BeddowsDesign 's course. Getting students to step out of their comfort zone and produce higher-quality work is exactly what we aim for at Sierra Division Academy. That's why all of our instructors and mentors are very hands-on. Constantly guiding, giving feedback, and sharing valuable knowledge.
@BeddowsDesign To get more useful tips from Alex and personalized feedback, check out his Environment Art mentorship: academy.sierradivision.com/crafting-envir…
Don't rush the Blockout Phase! Here's a checklist of all you need to consider from Sierra Division Academy's @BeddowsDesign Scope: Every asset intended for the final scene must be represented in the engine during this phase. This helps identify what needs to be modeled, where reuse is possible, and prevents you from wasting time at later stages. Workflow: Figure out in advance what workflow and methods you will use to create the assets, such as if you will be using procedural workflows, specific sculpting techniques, and what tools you’ll need. Establish the composition: Base your blockout on a key reference of concept art. Play with the camera's focal length and position to establish the framing. If you check these off at the start of your project, you'll save a ton of time later on.
If you are a junior artist looking to learn professional workflows but can't find breakdowns on ArtStation, try and abstract out what is needed to make the game and go from there. Think about game size, the amount of detail, or what is needed to make a linear game (ex: Naughty Dog’s LoU) vs open world (Assassin’s Creed/ Red Dead Redemption 2 ). This can help you find suitable pipelines and resources. EX: You need to make a large viking valley from AC Valhalla. Focus on solid landscape work (blockout), procedural tools such as PCG, and strong robust kits. Get in the habit of reverse engineering other people's work. By looking at art and trying to understand how someone did something without a breakdown is a useful skill. SDA Quick Tip provided by @BeddowsDesign , Expert Environment Artist and Mentor.
Craft your best 3D environment art project to show recruiters you are ready for a studio role! In our hybrid mentorship-course with @BeddowsDesign, you'll learn everything from how to choose the right project, to all the different stages of environment art from blockout to final render. Enroll now for the winter quarter: academy.sierradivision.com/product/crafti…
After several publishing deals fell through, I asked myself why i make these projects and it wasnt for profit, so with that being said here is my first real photography project, free for download on my artstation ! check it out here: artstation.com/a/52611462
Start the year strong! Our instructors are back and ready to teach you AAA workflows and techniques for texturing and environments. Group courses come with personalized feedback, live Q&A sessions and 1-year access to learning content. Enroll now to save your spot: academy.sierradivision.com
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