Fredrick Conception @BokuDev
✝☯🇺🇸 Amateur solo game dev. Wishlist BOKUBE! In development since 2017! https://t.co/VZdtMqFMxX… DISCORD https://t.co/EYy2STNV5l patreon.com/BokuDev Joined March 2014-
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When the focus is put on adding shit that can just be removed/turned off its a waste of dev focus that could have been put to better use. I think this is why fromsoftware get away with a lot of new mechanics they put in newer entries to something like dark souls 1-2-3 or Elden ring; YOU cant turn off the weapon art system or whatever new mechanic they add and since there isn't difficulty adjusting the player can do like play on easy or remove whole game systems entirely the community adapts to what is new in a new sequel with less outrage because it sort of becomes the new challenge in the new game to get used to new systems and that is fun in of itself. nu-halo devs always half ass everything to the point where you can tell Microsoft is whipping them to make a sequel halo game or remake they don't really want to do when they cant be confident in any design choices at all.
Every time I see a post talking about how bad the RE1 remake is or the original games are compared to the Demakes because of controls, I think of this post.
@fornatron Let the devs do sequels 20 years from now when they get passion to do it. It would be worse if they phoned it in and rushed it to please consumers when it wouldn't be as good since they didn't want to work on it
The Virginia Company made the settlers who arrived at Jamestown try this out They were under strict orders to avoid fighting, to try to convert the Indians, to work with them rather than defeat and expel them That led to much suffering, culminating in the 1622 Massacre, in which a third of the colony died Then they went scorched earth on the Indians, wiping out as many as they could and engaging in harsh reprisals. That worked much better, and bought them 20 years of peace They did the same when confronted by the sand problem in 1644, and then Nathaniel Bacon wiped out what remained of the I Dian problem during his rebellion Peace at any cost let only to death. War and stern reprisals created the conditions for a prosperous society
“You can’t solve problems with violence” *opens history book. Well well well
@MidaSponsordKit As a massive halo fan I struggled to get into it and dropped it. Whatever content is there in destiny 2 always feels like playing halo on heroic mode and not legendary. Like I don't want to play halo on easy mode and wait for it to get good or harder 200 hours in no thanks.
@RandalfTheGreat Nintendo has the chance to do the funniest thing and revamp the combat to darksouls-tier combat, add a stamina bar and i-frames to the dodge-roll, add RPG leveling stats at bonfire tier checkpoints and watch people seethe with endless engagement farming online about it all.
Removing the dark lack of lighting during the final boss and removing the blood from the bottom of the well dungeon and monsters were the worst changes on 3DS
@StormslayerDev Modern nu-gamers will just cry "PISS FILTER FROM ps3 XBOX 360 era" and hate this if they desaturate color sadly
@kiwitalkz If the whole world revolved around Japanese game design then the gaming industry wouldn't be as shit as it is today sadly.
@MacFan2410 @KirPinkFury 0 argument that I'm wrong and performative emotions and feelings hurt. How boring.
Did you not look at my examples? Or read for that matter? The characters are anime/Disney but the environment is semi realistic with more color/semi realistic you're literally taking just the character render concept art that doesn't show the environments like the ones I posted stop cheery picking 😂
Thats surface level thinking. What is their similarity? That you can go in any direction get lost and do the games structure in a pretty free order? Well that is where it starts to end. The original 80s nes zelda has -challenging enemies and combat that if you dont master it will get you killed pretty quickly- (btow is baby ez and has 100 ways to deal with any problem or enemy which is good to creative people ends up really easy to a hardcore gamer like me who will just go with the easist min max route to killing something or dealing with a problem so the whole game is on easy mode then) -The original game had 8 dungeons with different bosses and tons of enemy variety by comparison despite being a game from the 80s.- (btow has a piss poor amount of enemy varity and boss varity because they had to focus on the open world for dev time constraints; the open world and its environmental systems and designs took the majority of the focus instead of making different dungeons that look, feel, and play differently. You might say the 1980s zelda has similar LOOKING dungeons but thats because hardware limitations in the 80s and even then there were more enemies and bosses not all GANNON reskin fights. I cant think of any other similarity really. Both the original and btow have minimal story? But the 80s original is because again hardware limitations and btow is because limitations making a giant open world environment caused on dev time so I guess the last one is they share quick simple bogged down stories for the sake of development?
New zelda oot remake reminds of that feel the concept art had in 1990's Like oot's devs were trying to go for a disney/anime look for the characters but a gritty MIX of light fantasy and dark fantasy for the worlds nature and prop/buildings look at dark fantasy anime from around the same time period and it feels similar. Berserk from the 90s reminds me of oot concept art. Look at berserk as a 3D modern game when it released somewhat recently in 2014; ANIME characters but a dark fantasy semi-realistic world that still colorful. The remake of oot even reminds me of that feel of the modern berserk game but a little more colorful. The idea that the oot concept art "WAS PURE CHIBI TOON MOE ANIME" is retarded. You need to take a better look at the environment link and zelda are in around them in these old concept art pieces. Its as if this is what the devs wanted but the hardware was limited in 1998 so it comes across as blocky dark fantasy anime instead of what the concept art was trying to do and now they have the tech to do this style better.
@KuroSekaiAnime Good this is better; seperate the visuals of each IP and not make cel-shaded "Stylized" boring toon shader be the norm for every IP. Mario and animal crossing can stay toon/cel shaded everything else can get their own artstyles and look as different as possible its better
Its not even performative. Copy paste boring dungeons; 100 solutions to any problem so the difficulty of any puzzle is baby ez, Gannon reskin boss fights, a open world that is a drain to get from one location to the other when I miss having real 8+ different dungeons with 8+ different bosses and art themes that look and feel different from each-other. I miss a real story instead of a open world that forces memory cutscenes you can find in any order but that story will always fall flat in comparison to previous entries with better stories and lore. There are a thousand real logical arguments as to why a real zelda fan like me wouldnt even like btow and totk with the direction taken to creative sandbox instead of dungeon crawler or even zelda norms which was the point of those two games was to be different well iv had enough of that so have tons of other gamers who arent hood weeb ghetto zoomers that endless defend btow as a "Master peice" because they were 12-18 and it was their zelda game on switch 1
@SonicForcesFam Isn't this what Nintendo does? Hell any Japanese AAA company, teaser trailer, gameplay trailer, overview trailer, release trailer. There's probably 4 other trailers you'll get before launch.
Thumbtack📌 @BenboQuest
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Jaklub @jaklub_
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Pursuing Pixels 🐸�... @PursuingPixels
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tekona0(テコナゼ�... @tekona0
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$ Mr. Pay 2 Play..$ @incogneegrow31
347 Followers 7K Following I stay discreet because of the lifestyle I am actively wanting. swingers , meet ups, women, moms, wives, 304’s, 18+, .. just call me.. $$MR.PAY.2.PLAY. $$
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Review Produtos Onlin... @reviewProdutosO
2K Followers 7K Following Nosso canal no youtube, nos segue lá. https://t.co/TABYOzWEdZ Aqui vamos postar as melhores promoções que encontrarmos pra vc.
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toho! @tohomoko
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offizieramira @gefreiteramira
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428 Followers 497 Following
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62K Followers 250 Following wasian gamer 🌸🎸🧋 link in bio for my special site ૮ ˶ᵔ ᵕ ᵔ˶ ა!!!
Toby Turner @TobyTurner
674K Followers 2K Following TOBUSCUS music w/ ~ 3 gold records. 6 ft tall (w/ Heelys) watch my cartoon - https://t.co/QZ6KrBLvns
k_dhen (Coms closed) @k____dhen
56K Followers 398 Following just making tits and tits - pixiv = https://t.co/r7rQeSs3BT
suwiya ( °_) @_suwiya
1K Followers 510 Following Suwiya | 21 | Artist/Gamedev I'M WORKING ON CYKO SQUARE!!!! and other various things... ( °_) Cleet

























