A small indie team working on the mech action game #CodeRapid. Follow for more updates about the game!
メカゲーム『Code RAPID』を開発中
https://t.co/RN69kXMucZstore.steampowered.com/app/3499590?ut… Germany, USA, France, JapanJoined August 2024
🗓️Weekly highlight until demo release!
A small sneak peek at one of the missions you'll encounter.
Some of the voice-over recordings have been updated and we are continuing to polish details across the game!
#Mecha#indiegame#CodeRapid#Steam
@triarkd Those are cool ideas. It’s always interesting to see what weapons players are excited about. As mentioned, they’re not in our current plans, but we’ll keep feedback like this in mind. No promises tho.
Not all enemies are equal threats.
Some overwhelm with damage.
Some pressure you with constant fire.
Others disrupt with high knock back.
Threat Control is about identifying what threatens you the most and removing it before it takes you out.
#Mecha#indiegame#CodeRapid
@LuBaLu_Net Bipedal legs just because our animation and movement system is built around those kind. Adding non bipedal legs will multiply the animation workload, so not really planed at this stage.
🗓️Weekly highlight until demo release!
The radar shows enemy positions and mission objectives.
Checking it regularly can prevent surprises, reduce unnecessary damage, and help you plan your next move.
Good decisions start with good awareness.
#Mecha#indiegame#CodeRapid
Entering final stretch before our public demo!
We'll be posting less frequently for a bit while we focus on setup, polish, and getting everything ready.
Lots is happening behind the scenes, and we can't wait to show you what we've been building!
#Mecha#indiegame#CodeRapid
Entering final stretch before our public demo!
We'll be posting less frequently for a bit while we focus on setup, polish, and getting everything ready.
Lots is happening behind the scenes, and we can't wait to show you what we've been building!
#Mecha#indiegame#CodeRapid
Two players can equip the exact same loadout and fight completely differently.
One might dive into close range for maximum damage.
The other might manage distance to for more safety.
A build gives you options.
Your decisions determine the outcome.
#Mecha#indiegame#CodeRapid
A risky push can create immediate results.
A controlled approach can create reliable results.
The best decision depends on the situation, resources, and remaining threats.
Choosing when to commit is a skill of its own.
#Mecha#indiegame#CodeRapid
Energy isn't just a resource.
It's future flexibility.
Spend energy on offense, and you may not have enough to evade.
Save too much, and you lose pressure.
Every decision carries an opportunity cost.
#Mecha#indiegame#CodeRapid
🗓️Weekly highlight until demo release!
Combat is a sequence of decisions.
Attack, reposition, reload, repair, charge or dodge.
All valid options. What matters is when and why you take that action.
Every choice changes the shape of your fight.
#Mecha#indiegame#CodeRapid
@DportStudios Do you mean as short as a dagger?
We have 3 kind of blades at the moment. Nungramm(video below), Splitter and Greatsword. We'd say Nungramm is a short blade.
x.com/HitbreakGames/…
Weapon Intro: Nungramm
A short and agile blade that pulls you towards your targets. Every strike grants you an aerial hop, and retaliation warps you directly to your enemy.
Dual-wielding is available with this weapon.
#Mecha#indiegame#CodeRapid
Knowing when to dodge, retaliate, or interrupt changes combat flow.
Good timing creates openings before enemies do.
The smoother the flow becomes, the more pressure you place on the battlefield.
Timing control turns reactions into advantage.
#Mecha#indiegame#CodeRapid
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