A guy named nbatman on Reddit accidentally built the most useful website on the internet.
It's called FMHY (Free Media Heck Yeah).
This is the website Google delisted from search for DMCA violations, Reddit shadow-banned for promoting piracy, the Motion Picture Association flagged as a top piracy threat, and the RIAA pressured hosting providers to drop. It is still online. It is still updated every month.
Here's how it works.
FMHY is the index. The wiki itself hosts nothing. It just tells you where every free thing on the internet actually lives, organized into 14 categories with safety ratings on every single link.
→ Movies and shows in 4K from 50+ streaming sites
→ Music at Spotify and Apple Music quality
→ Adobe Creative Cloud, Microsoft Office, AutoCAD, JetBrains
→ Every paid course on every major learning platform
→ 100 million books and papers through Anna's Archive
→ Free alternatives to every paid AI tool
→ A SafeGuard browser extension that flags unsafe sites in real time
It started as a single Google Doc maintained by one Reddit moderator in 2018. Google killed it with a DMCA takedown in 2023.
The community rebuilt the wiki on its own domain, mirrored it to GitHub and IPFS, and now runs it across 12 backup domains simultaneously.
There is no company. No CEO. No central server. Six anonymous volunteers maintain the entire thing in their spare time. Donations through Ko-fi pay for the hosting. Nobody profits.
Hollywood can't shut this down. Spotify can't shut this down. Adobe can't shut this down.
The entire subscription economy is held together by you not knowing this wiki exists.
fmhy.net
Mathematics, maths, math.
The year is 1900. This is what geometrical drawings looked like more than a century ago, before the age of the computer and computer graphics.
Plate from the book: Max Bruckner, "Vielecke und Vielflache" (Leipzig, 1900).
Show me art that challenges my comfort.
Show me art that makes me pause and question everything.
Show me art that whispers truths I fear to hear.
Show me art that ignites rebellion in my soul.
Show me art that forces me to see beyond the surface.
Show me art that screams.
HOLY SHIT!!! jnmartin and his #Doom 64 port literally just made Sega #Dreamcast history today, with an N64 port of all things! Full per-vertex dynamic lighting, and... I HEARD YOU LIKED BUMP MAPPED ENVIRONMENTS, BRO!!!!
Looks like bump mapping the whole damn thing isn't so expensive after all, on the Sega Dreamcast, if you can afford the duplicated geometry submission for the 2 passes it requires to apply the effect to an opaque surface with its PowerVR GPU!
What we did wrong with our earlier attempts, which did not produce compelling directionality of the effect in 3D space was the same thing it looks like all of the very very few developers who dabbled in this feature did: we used a single-dimensional height map as our input to a PVR bumpmap tetxure creation tool!
The thing to understand about the DC's bump maps is that despite only having 2 channels of information, full 3 dimensional normal directions are still encoded within every texel of the bump map texture, by utilizing a polar-like coordinate system... I find it almost doing the technique a disservice that we're calling it a form of "bump mapping" which typically implies single-directionality as opposed to "normal mapping" which typically refers to 3 dimensional normals being encoded within each texel.
Anyway, what jnmartin wound up doing was writing his own bumpmap texture converter tool which takes a standard, modern, RGB888 NORMAL MAP texture as its input, and rather than having to inaccurately infer 2 dimensions worth of data from the height data, actually preserves the encoded 3-dimensionality in the conversion process!
What you are witnessing here is the result of simply feeding the converter tool a series of normal maps which were auto generated from Doom64's textures using Crazy Bump!
FINALLY one of the most advanced features of the DC's PVR GPU has been fully harnessed!
#gamedev#graphics#indiegame
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Discord: https://t.co/IRUv7dMwq6
Bsky: https://t.co/tOzpJmZPF4
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