Alex Mueller @Lexdevnet
Senior Render Engineer @IOInteractive | Glacier | @007GameIOI | Project Fantasy🎮 prev @Ubisoft lexdev.net Copenhagen, Denmark Joined September 2013-
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@Zizoplays1 Glad you like it! We put in a lot of effort to make sure we scale well to lower end settings so as many people as possible can experience the game, seeems like it payed off 😄
Or check out John's extended video directly if you prefer: youtu.be/9JsFOTVFdw4
@coshy_90 @IOInteractive Forwarded it :)
@longstorychort @SteamDeckHQ Thank you! Very happy that you are having a good time!
@edaxrervm @oliemack You were too fast, I was still typing a second message 😅 There is no fixed timeline for it but I am trying to make it happen!
Great video by @oliemack ! The single frame drops in cutscenes are frames we render but not present to warm up the temporal caches after a camera cut.
@edaxrervm @oliemack We are aware that people want FSR4 support and we want it in 007 and Glacier too. The upcoming support for RDNA3 cards makes it even more interesting. We are looking into it but I can't make any promises.
@SteamDeckHQ @longstorychort It's the regular PC version but we do detect that we are running on Steam Deck. The default graphic options are set to low and our pipeline is set up to internally upscale to native display resolution to preserve as much image quality as possible (despite the low internal res)
@SteamDeckHQ @longstorychort You'll definitely be able to drop in the heaviest scenes we have, but it should be rare. We put some effort into the Deck version to make sure it runs as good as possible out of the box :)
The glacier engine is pure wizardry. I don't know how they manage to maintain great performance while having so many NPCs on screen at once, while also maintaining such a high level of detail.
Techpowerup has some first @007GameIOI performance benchmarks. If you want to know how the game will run on your machine, take a look: techpowerup.com/review/007-fir…
@_woookie_ Camping socials for the reviews that are currently coming in 😂 Hope you'll have a great time playing it!
@_woookie_ We include them in the per pixel screen-space GI but they do not contribute to the probes
The takeaways from our big 007 tech interview: PS5/Pro/Series X at 60fps, Series S at 30fps, software RT global illumination, Glacier Engine upgrades + more: digitalfoundry.net/features/007-t…
❗Spoilers Ahead - Don't watch if you want to play it yourself❗ The First 13 Minutes of 007 First Light (@007GameIOI ) youtube.com/watch?v=bfxGhc…
@Novacore_gaming @digitalfoundry @007GameIOI I think you get a great experience on both, it really comes down to personal preference imo
Very happy that we were able to finally share a closer look at Smolder in the latest @digitalfoundry video! It is a fully integrated volumetric renderer, and it enables volumetric shadows for every light in the entire game. You'll see a lot of Smolder effects in @007GameIOI :)
@Novacore_gaming @digitalfoundry @007GameIOI Even on our min spec targets :)
Another really great deep dive from @digitalfoundry into the tech details of 007 First Light with the game devs. They cover the new GI implementation, improvements from Hitman and also Path Tracing! youtube.com/watch?v=m0SJ9i…
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