A WebAssembly optimization toolkit written in MoonBit 🌙
It supports encoding/decoding, validation, fuzz testing, and optimization passes — with an author-shared result showing ~6.4MB size reduction on optimized output.
Thanks to @jtenner for building this.
🚀 MoonBit Community Online Meetup #14 is coming!
We’ll cover MoonBit 0.10.0 highlights — polymorphic traits, template syntax, V128 support — and a new native backend, plus what’s next !
Live Q&A with @bobzhang1988.
📅Add to calendar: calendar.app.google/ZyDRZBZAcE4gud…
MoonBit v0.10.0 is here 🌙
A new step toward MoonBit 1.0, with updates across the language, toolchain, and ecosystem.
Full updates:moonbitlang.com/updates/2026/0…
MoonBit's new native backend is now available for early testing! 🚀
Want to try it right now? Just switch to the nightly version and set the environment variable:`MOONBIT_NEW_NATIVE=1`
Give it a spin and let us know how it goes!
#MoonBit#MoonBitlang
MoonBit can build compilers, tools… and now a highly complete Minecraft-inspired voxel game 🧱
MoonCraft is written in MoonBit with zero dependencies — featuring world generation, blocks, lighting, raycasting, and more.👉github.com/kokic/mooncraft
Amazing work by @HydrangeaKokic 👏
MoonBit is building a new native backend 😁(direct object file output, no C/LLVM dependency) to deliver significantly faster compilation.
#MoonBit#MoonBitlang
MoonBit is building a new native backend 😁(direct object file output, no C/LLVM dependency) to deliver significantly faster compilation.
#MoonBit#MoonBitlang
Pattern-guard comes handy when processing event streams. You can easily stacks up complex priorities and overrides while maintaining a good readability.
If you are interested in the terminal library used in the picture, check out: github.com/moonbit-commun…@moonbitlang#MoonBit