by @jasonkneen. Build Tiny Worlds and Integrate them with webhooks and MCP support and visualise anything. CA:
7bK4jRMa3aY85wJMQEQqWsmY9mmrRT32AFWZ23cBpumptinyworld.build On an 8x8 boardJoined May 2026
Updates on @tinyworldsapp
- island building and optimisation is good -- UI and UX improvements are being worked on to make it EASY > EXPERT style with visual assistance and walkthroughs too
- avatars -- I've cracked at least for now a system of rendering 3D avatars with rigging and they can do a load of actions AND learn more AND be autonomous NPCs within a world. In doing so I've built an avatar creator and have a test ground sea level environment which I plan to use as a "lobby"
It will also have other uses -- think how you could get from the lobby to the islands in the sky AND how you could also get down...... :)
- Island economy and mechanics of that is good -- I have an initial scalable plan for this that will work and allow people to come into the experience, explore areas of the universe and also create/buy/build/play etc.
- WEB SITE will be updated tomorrow with more details of all this, AND AN OFFICIAL and REALISTIC roadmap of what's planned, with a read only but votable Kanban of features where YOU the COMMUNITY can vote up and down ideas and concepts and people can propose those too (think LEGO ideas for gaming)
The web site will have FAQs, imagery, videos, demos, guides and I'm working on some really cool walkthrough demos and guides that will help too.
Token / Wallet usage will also be fully detailed and again, up for votes up and down and feedback the idea is to create a living, breathing web site of features and plans that can change based on feedback.
Lots to do -- it's become a thing that is a primary focus and so the plan will be to have the roadmap push out news and progress on daily updates on the road to a fully playable immersive experience.
Tweaking and testing animations and autonomy.
thinking I'll improve this a lot more and use this environment as the lobby for the floating worlds :)
@tinyworldsapp
Shits about to get real with fully articulated characters that can walk, run, jump, climb, ski, board, shoot, build -- and training has started for their trip to @tinyworldsapp
Still work to do on weight, gravity and the "paper legs" but I'm really impressed which this -- in this clip I'm moving the points around and the body responds with "realistic" movement.
@claudeai Fable is pretty incredible.
Islands don't come with everything, but you can protect the underside by upgrading and editing it, replace, add and upgrade engines, and fit side facing thrusters OR props to allow the island to move cruise.
Will have Wallet login as primary login today on @solana and lots of updates coming overnight -- Mythos from @claudeai has already found a TON of optimisations and speed improvements.
I also have a working demo of a mesh > voxel (and back) system meaning we can render landscapes as pure mesh "voxels" then convert ones around the interactions as real voxels saving a ton of repaints.
@tinyworldsapp is going BIG
So we have some initial foundations in place for multi-word experience in a mode where you can claim islands, rent out for resource mining and build on them to rent out to visitors, and visitors can claim spots on the island to rent from you / lease from you etc, and an economy is forming. This will be multiplayer with chat, transactions etc.
This is me "thinking out loud" but it's kind of where it's going
I'd like to have have a crafting capability by using AI (or not) to build custom objects you can then sell/rent etc, also easter eggs hidden items etc is in the mix.
We ahve a landscaping system so you could build resorts, skiiing, climbing etc. potentially. We'll have voice at some point too and looking to link into X Spaces to show a represention of an XSpace within an island.
Lots of ideas. Any suggestions please log an issue in the repo!
@tinyworldsapp
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