timdoesleveldesign @TimLevelDesign
Tim Spaninks - Senior Level Designer - now @EmbarkStudios I sometimes create learning material for (aspiring) level designers 🙂 (▶️YouTube link below) youtube.com/c/timdoeslevel… Stockholm, Sweden Joined October 2012-
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New video! More and more #leveldesigners use the Adventure Game Locomotion System by Jakub W. I investigated the project to see what it has to offer. What do you think about AGLS? youtu.be/t3zxhOGAeno #gameindustry #videogames #leveldesign
Get ready to tune in! We should be live in about an hour :) playhire.circle.so/c/events-148ea…
Let's talk Level Design! On Wednesday 26th of March, 19:00-20:00 CET, I'll be giving a live Q&A about Level Design, organized by PlayHire Feel free to hop in and give it a listen or even ask me some questions! :) __You can hit RSVP below__ playhire.circle.so/c/events-148ea…
Take a look at my new #leveldesign #blockout (gameplay footage) in the style of #control by @remedygames Not wanting to make just a static blockout I may have gone a tad overboard with scripting all the gameplay mechanics 😅 Let me know what you think! ❤️
@MaxPears Awesome, and it'll definitely be useful for people! If you'd like feedback at any point, I'd be happy to test it :)
@MaxPears Ooh, are you by any chance setting up a UE5 project with basic functionality & blueprints that people can use to build blockouts with? 👀
@MaxPears Thanks for the shoutout Max ❤️ I hope you're well :)
Join me in the final episode of my beginner course in video game #leveldesign 🥳 youtu.be/aTFUCPp5LF0?si… #gamedev
Episode 9/10 of my Level Design Beginner Course is about to go live! We're talking about testing & feedback, are packaging a build of our game/level and setting up a quick survey to gather important feedback to improve our level. #leveldesign #gamedev youtube.com/watch?v=1ZtffT…
New video! Let's add some visual intention to our blockouts with placeholder art in episode 8/10 of my beginner course in video game level design :) youtu.be/JO7LYUKyilk?si… #leveldesign #gamedev #gameindustry
Join us on the new TimDoesLevelDesign Discord! discord.gg/8x7gF9qHYn Would you like to chat about level design, get some feedback on WiP blockouts and prototypes, or could use some help with my Beginner Course Level Design?
Check out episode 7 in my beginner course #leveldesign; In this episode of my #gamedev series, we take a look at design methods, iterating on our blockout, and how we can come up with fun ideas <3 youtube.com/watch?v=LKNh7y…
Hi (aspiring) Level Designers! In my new Level Design lesson, we're looking at level blockouts! We'll discuss what their function is and how to get started with them and getting over the initial blank canvas problem! youtube.com/watch?v=53gYjr… #gamedev #leveldesign #blockout
Going live now with #5 of my beginner course in #leveldesign For this one, we're looking at design docs and starting to design our first level! youtu.be/KljkRgvj5So?si…
I just uploaded lesson #4 of my free #leveldesign beginner course. You can check it out now! This time we'll be taking a look at Level Design Ingredients! (A.ka. Entities, Interactive Elements, Gameplay Objects, etc.) youtu.be/_TYP4HMtMK0 #gamedev
@CJSharkey909 Haven't heard "extra level sprinkles" before, but it does sound cute 😁
Fellow level designers. What would you call interactive ingredients within your levels? E.g., openable doors, launch pads, grapplehook attachment spots, buttons, pushable blocks for puzzles etc. At Ubi we call them 'level design ingredients'. Do you have another name for them?
@mistiare_dev I've definitely called them gameplay objects before as well! It's a pretty clear and descriptive term I think
Lesson #3 of my free #leveldesign beginner course is now up! This episode we're talking about team structure, the use of gyms, and start getting familiar with enemies in our game project. #gamedev youtu.be/6i1IVKFVeHI?si…
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