Technical updates about bitmap.
Indexer by https://t.co/xMIyzij5co (@trac_btc).
Inscribe your parcels at https://t.co/ok5mlIUUTu to support us ❤️
⬛️🟧🟧🟧 🟧🟧 ⬛️ ⬛️⬛️ 🟧⬛️ 🟧⬛️⬛️🟧bitmap.land bitmap.landJoined June 2023
Hey, World! 😁
I have some good news, and some bad news...
The good news is that my collection of avatars and pets are now available for purchase! 🥳 (see below)
It turns out that there were no issues with the sprites themselves, but one of my browser extensions was
I'm a little jelous of @blockamoto's bitmap.rcsv.io avatar and pet, so...
...I'm going to be creating a few of my own. 🥳
Anyone interested in a Bitmap Dev avatar/pet? 😛
@themattyverse@jlock0202bitmap.land uses the official bitmap indexer built by @trac_btc , so that should be your source of truth. Not sure why Magic Eden would say otherwise. I imagine there's an issue with what they think are the rules for bitmap ownership.
Just rolled out an update to bitmap.land that re-implements the maps using our open source library: npmjs.com/package/@block…
This has some great visual and performance improvements, and reduced the code required for the map to less than half the previous size, even though a couple of features/fixes have been added.
Some highlights of v2.2.0-beta include:
- Crisper maps on high DPI/retina displays
- Faster rendering
- Improved mouse/touch interactions
- Display start/end of epochs on all views
- Open block details on search/page load
You can checkout the full changelog at: bitmap.land/changelog
Got big news for you all! 🥳
Today we have released a ReactJS library for drawing The Bitmap - open source and free for everyone. It's so fresh we haven't actually finished switching over to using it on bitmap.land yet (work in progress).
We chose to use React because it is performant, allows componentizing your code, and should be familiar to a lot of people.
It's written in TypeScript for those of you that like your type safety, but can still be used in JavaScript projects, and ships with both CommonJS and ESM versions.
The library comes with a set of components, hooks, and other utilities that may be useful. Unlike similar libraries we also allow you to extend the drawing functionality, so the possibilities are limitless - see "Custom Components/Renderers" in the docs.
You can install this right now from NPM: npmjs.com/package/@block…
Check out the source code on GitHub: github.com/blockamotolabs…
In the examples directory you'll find some of the techniques that are used on bitmap.land and will help you build a crisp and performant map: github.com/blockamotolabs…
You can also view a live version of these examples here: blockamotolabs.github.io/react-bitmap-u…
As far as I know something quite like this hasn't been done before. The closest thing would likely be github.com/pmndrs/react-t…, which you should checkout if you're a React developer that wants to draw some 3D stuff.
For those of you that were interested in getting your hands on a Bitmap Dev avatar/pet for bitmap.game...
Just thought I'd let you know that I do have a selection of avatars and pets ready to go. 🥳 I'm just waiting for the fees to drop a bit - been crazy high recently.
I'm a little jelous of @blockamoto's bitmap.rcsv.io avatar and pet, so...
...I'm going to be creating a few of my own. 🥳
Anyone interested in a Bitmap Dev avatar/pet? 😛
GM, and Happy New Year!
Been out with the flu for a while, but now back to cooking up some surprises. 😁
Hopefully some stuff that suits my fellow developers' taste.
What's your favorite kind of sauce?
I've been awfully busy with "infrastructure" recently, but as a little surprise we've rolled out a small update to bitmap.land 🥳
- The map now has a "Flat" view (2016 across to align with difficulty adjustments)
- We've swapped out the Theory page for "Bitbook" which contains the theory, whitepaper, rulesets, and more
- Added a changelog that is available by clicking the version number at the top right of the map (or go to bitmap.land/changelog) so you can see all historical changes
- And some other small typos and stuff have been fixed
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