Polygonflow Dash @polygonflow
WORLD BUILDING SIMPLIFIED Unreal Engine Tools Without Complexity Try Dash for free: https://t.co/jZvef96BDA polygonflow.io Uppsala, Sverige Joined June 2020-
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Previously, we have shown how easy it is to draw curve-based and surface-based procedural setups with Dash, and how easy this makes world-building in @unrealengine. But, if you don't find a preset you like amongst our built-in presets, you can of course also create your own from scratch, and you don't need extensive expertise or knowledge about node graphs, etc. Just create a setup you like with X amount of Dash tools, connect them together in a Compound Tool, and then save the full setup as a preset.
With Dash 1.11, we made it even easier to create environments in @unrealengine. With this release, we expanded on our preset system from Dash 1.10 by introducing the ability to draw procedural setups directly in the UE5 viewport. This means that you can take any curve-based preset and simply draw it anywhere you want in your level. Once you are happy with your curve or curves, you will see the preset spawn, and then you can tweak it freely. Stay tuned for parts 2 and 3, where we show other types of drawable presets and how to create them yourself.
@ghsnyc @UnrealEngine Sadly not, would really much like to fix that, but tbh it is quite a large project, so we haven't found the time yet. 🙃
In a previous video, we showed the ability to draw curve-based procedural setups in @unrealengine. But you can also draw surface-based procedural setups, like this forest. It's dead simple: find a preset you like in the Preset Library, draw the area where you want it to spawn, and then tweak it freely. And if you aren't a fan of the meshes in the built-in presets, you can replace the meshes with your own. In the third and final video in this mini-series, you will see how easily it is to create your own drawable procedural setups in UE5.
If you need some great material blending tools for UE5, you might want to try the Dash plugin. We got both a Blend Material Tool and RVT blending features, and of course, they can be used nicely together.
Have you checked the Dash 1.11 release video yet? It includes some great new improvements to UE5 world building and asset management. Check it out here --> youtu.be/bmxYrlidcCM
If you’ve been looking for a powerful set of tools for @UnrealEngine, Dash is built for you. Dash comes with a large library of tools and workflow features for all kinds of UE5 projects, from games and cinematics to archviz, automotive showcases, and large-scale environments. And until May 31st, you can get a perpetual Dash license for 25% off. Included in Dash: • Intuitive procedural scattering • Unified content browser • Custom procedural meshes • Integrated physics tools • Easy material and atmosphere tools • Tons of workflow enhancement features Whether you’re working solo or inside a studio, Dash gives you faster ways to build, dress, manage, and polish your Unreal Engine worlds. There are easily 5+ features in Dash you’re going to love.
@currycooking @UnrealEngine No short-term plans right now no. But it's of course interesting, how would you like to see such support? Or rather, what would you like to be able to do? 😃
@TheRizeOfChaos @UnrealEngine Indeed! Let us know how it goes once you start testing Dash 1.11 😃
Dash 1.11 is here, bringing a major upgrade to procedural worldbuilding in @UnrealEngine 🎉 You can now draw complete procedural setups directly in the viewport with full control over shape and scale. Roads, bridges, cliffs, forests, pathways, and more can now be created interactively in seconds. Dash 1.11 also adds: • 18 new built-in presets • Instant access to your own project assets • New Content Browser filters • Various fixes and workflow improvements The full release video is available on the Polygonflow Dash YouTube channel. 🔥
Large open worlds, stylized environments, fast prototypes, modular level design, Dash is built to support all kinds of UE5 workflows. This procedural town is just one example of how the tools can be used, but Dash is just as effective in larger productions and complex pipelines. Dash has something for everyone, from individual creators to full teams.
Two of the tools available in the Dash plugin library are our Fog Card and our Volumetric Fog. Here you can see an example of how these can be used to improve the look of this Unreal Engine environment. If you are curious about what other tools are available in our UE5 plugin, let us know. We are happy to showcase what's possible with Dash! 👏
Update V3: The previous start-up issue with the Dash Content Browser on FAB has now been solved properly. So update the plugin or re-download it, and it should work just fine! If anyone runs into any issues, let us know! 👏
The Dash Content Browser is now available for free on FAB. A modern asset browser built for fast asset workflows in @UnrealEngine. • Thousands of free, high-end PBR assets • Drag & drop local UE5 assets between projects • Optional AI search tags • Smart Collections for teams and individuals Get it now on FAB and let us know if you have any feedback 🙏 fab.com/listings/86530…
If you haven't seen the latest Dash environment breakdown on YouTube, you should really check it out. Tamas Nagy goes through how he created this archviz environment and what procedural tools were used in the process.
@UnrealEngine Update V2: We haven't been able to solve it properly yet, together with FAB, but the plugin page is now live again, and here is a link that guides you on a workaround to make it work. docs.polygonflow.io/advanced/fab-c… So sorry for the trouble. We hope to have it properly solved soon!
@UnrealEngine Small update: It's temporarily unlisted as we fix a bug, it will be up again soon ✅✅
@evil_die_twice @UnrealEngine We haven't been able to solve it properly yet, together with FAB, but the plugin page is now live again, and here is a link that guides you on a workaround to make it work. docs.polygonflow.io/advanced/fab-c… So sorry for the trouble. We hope to have it properly solved soon!
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